The Horatian Archive
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Pathfinder
Algorithm Visualizer
A* Search
Dijkstra
Breadth-First
Depth-First
Greedy Best-First
Run
Step
Pause
Generate Maze
Clear Board
Clear Path
Speed
50
Start
End
Wall
Visited
Frontier
Path
Algorithm:
A*
Path Length:
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Cells Visited:
--
Time:
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Click to place/remove walls. Drag the purple (start) or red (end) node to reposition.